AI Insights · Timothy · July 2022
Top 5 Dance Games in France in Q2 2022
Explore the performance of the top 5 dance games on a unified platform in France during Q2 2022, including trends in downloads, revenue, and active users.
The second quarter of 2022 saw notable performance trends for the top dance games in France. Below, we examine the key metrics for Just Dance Now, Ice Skating Ballerina, Hip Hop Battle - Girls vs Boys, My Town - Dance School Stories, and Dance Clash: Ballet vs Hip Hop.
Just Dance Now from Ubisoft experienced a steady weekly revenue, peaking at approximately $1.3K in early April and gradually declining to around $800 by the end of June. Weekly downloads fluctuated, reaching a high of nearly 3K in mid-April and maintaining an average of 1.8K towards the end of the quarter. The app's active users saw a peak of over 6K in early April before settling around 4.1K in late June.
Ice Skating Ballerina by Coco Play saw a varied weekly revenue, with notable spikes to $65 in mid-April and $25 in late June. Downloads were fairly stable, averaging around 1.2K per week and peaking at 2.2K at the end of May. Active users also showed a peak of 3K at the end of May, before dropping to 1.4K by the end of June.
Hip Hop Battle - Girls vs Boys, another title from Coco Play, maintained a consistent weekly revenue, generally oscillating between $5 and $17. Download numbers were stable, averaging around 350 per week and peaking at 426 in late May. Active users showed minor fluctuations, reaching a high of 824 in late May and settling around 675 by the end of June.
My Town - Dance School Stories from My Town Games LTD, which launched in April 2022, had a modest start with weekly revenue peaking at $28 in mid-April. Downloads were more dynamic, peaking at 1.7K shortly after launch before stabilizing to around 600 by the end of June. Active users followed a similar trend, peaking at 678 in mid-April and decreasing to approximately 394 by the end of the quarter.
Lastly, Dance Clash: Ballet vs Hip Hop by Coco Play saw sporadic weekly revenue, with a high of $19 in early May. Downloads were relatively stable, averaging around 1.5K per week, with a peak of 2.2K in mid-April. Active users showed a peak of 3.7K in mid-April, maintaining an average of around 2.9K towards the end of June.
These insights underscore the varied performance and engagement metrics of the top dance games in France during Q2 2022. For more detailed data and analysis, visit Sensor Tower.